btebow's blog

Progress

Finally back from my business trip from Madison so time to get back into the swing of things. I started modeling the first Human character yesterday and should have a good chunk of the modeling done by the end of this weekend.

3D breakthrough

After countless hours I finally got the workflow pipeline from XSI into Ogitor working. So my next task is to start documentating Ogitor and get our level designers to familiarize themselves with terrain editing, project management, texture painting and importing and modifying meshes.

Welcome to Plasmo Interactive

Welcome to new redesign of Plasmo Interactive.

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